Goal
Capture more than 24 seeds (out of 48) to win.
Your Turn
Pick any of your 6 pits that has seeds. Those seeds are lifted and dropped one-by-one into each pit counter-clockwise around the board.
Capturing
If the last seed you drop lands on the opponent's side and that pit now holds exactly 2 or 3 seeds, you capture them. Keep looking backwards — if the pit before it also has 2 or 3 seeds on the opponent's side, capture that too (chain capture).
Grand-Slam Rule
You cannot capture every single one of the opponent's seeds in one move. If your capture would empty their side completely, no capture is made.
Feed Rule
If the opponent has no seeds, you must play a pit whose seeds will reach their side. If no such move exists, the game ends.
Game Over
The game ends when one side is empty. The player with more captured seeds wins. Equal seeds is a draw.